Another Castle
Summary: Another Castle is an interview show focusing on creators and thinkers in the New York game development scene. It is hosted by Charles J Pratt and produced and edited by Noah Sasso, with music by Chris Graves and art by Rachel Morris.
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- Artist: Another Castle
- Copyright: © 2009 Charles J Pratt
Podcasts:
Kevin Cancienne, the Director of Game Development at area/code, dropped by to talk about his career as a game developer in New York City.
Professor of media theory, McKenzie Wark, talks about his book Gamer Theory, and the Situationist International.
Legendary chip musician and digital artist, Jeremiah �Nullsleep� Johnson, stopped by to talk about his work as well as the joy of �shmups�..
Adam Parrish sits down to talk about his work in interactive fiction, his thoughts on language in games, and argues with me about whether or not we can look at games as 'texts'.
Greg Costikyan talks about his long career in game developement, from his early board games to his current projects. He also discusses the problems with the game industry and what gives him hope for the future.
Mark Essen, also known as 'messhof' sits down and talks about his short but so far illustrious career as a game designer. From his high school days to his rise as the art world's favorite game developer.
John Sharp talks about his switch from art historian to game designer and professor of game studies. He also talks about games and art, his upcoming conference and his love of sports.
Wade Tinney sits down to talk about his career in games, starting his company Large Animal Games, and the New York scene.
Wes Erdelack, aka Iroquois Pliskin, talks about his blog Versus CluCluLand, what philosophy can tell us about games, and whether games are 'real' or not.
Eric Zimmerman talks about his career as a game designer and theorist, as well as the history of his compant GameLab.
Heather Chaplin talks about her book Smart Bomb and tells stories about her favorite game developers. She also discusses her famous GDC rant.
Richard Rouse III talks about his long career in the game industry, as well as writing one of the first books on game design.
Jesper Juul discusses his career, the balance between theory and practice, and what kind of games he likes to play.
Greg Trefry discusses the design of casual games, creating and running the Come Out and Play festival, and the aesthtics of game mechanics.
Anna Anthropy discusses her games and the craft of game design.